[James] Cunningham's witty computer-generated film illustrates the consequences that unfold when the digital meets hard reality . . . Cunningham's video takes an interesting turn when one of the creatures knocks over the y-axis, which then flattens the other organism. The two 'DELF's (Digitally Engineered Life Forms) have to make sense of their environment in order to escape. The creatures come into conflict with the traditional laws of linear perspective on a mesh battlefield of graphs and axes and must plot their exit from the Cartesian infrastructure.
– The Queensland Art Gallery describes this film
They are dropped into a pure digital environment and are literally trapped inside the matrix. They must make sense of the signposts which appear around them in order to escape.
– Excerpt from NZFC page for 1997 short animation Delf
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